Posts by Elixir


    I have to disagree. The number of event plants is, in my opinion, getting out of hand, and I've been with the game long enough that I actually have an almost-complete compendium. I can't imagine how discouraging it must look to a newcomer -- if I were thinking of joining the game now, I'd probably decide not to just on the basis of how impossible it would be to catch up, and just based on how many of the dormant gardens went inactive with event plants in them, I know a lot of people leave in frustration during events.

    Even as an established player, picking up the seeds and just getting the same old trees I already have (and knowing that my chances of trading for the new ones are probably nil because everybody's going to be trying to trade for them) is really dispiriting and not in keeping with the festive mood of the game. Two new trees and a new Christmas Star? Really? At least we have a decent amount of time this month (my big gripe about Halloween this year) but still. There's a difference between a challenge and a Herculean task, and we're already on that line, IMO.

    Maybe if there were some way to tell what we're getting, or what the rules are, I wouldn't be getting so frustrated. But there was no logic behind the way the flaming trees virtually disappeared last year -- if things had been handled in keeping with the Jack-o-Lantern policy, all of the previous year's trees should have been breed-only and not just that one -- or why this year there are two new trees. The type of flower that you're going to get doesn't even seem to be encoded into the seed but randomized at the time that a plant becomes full-grown, based on the way many really old heathers in the Garden Helpers click-thread grew up to be the brand-new variety. The result is that there's no challenge or technique to the game other than just filling your pots as quickly as you can and hoping for the best. :( And with the overabundance of breeds, it's not enough pots anymore.

    Sorry... this is really just bugging me. I've enjoyed the game a lot but lately it's become a source of frustration instead of a source of fun. The odds have just gotten way too skewed. :(


    That is exactly the thing at which I was aiming, but I never could express it good enough I think.

    Klar, es ist schön im Voraus genau die Daten zu kennen und die Möglichkeiten, wie man welche Pflanzen bekommt. Viele Spiele machen das so.
    Aber ist es nicht auch mal interessant einen Zufallls-Effekt im Spiel zu haben? Ich finde es gar nicht so schlecht, dass man Event-Pflanzen halt nicht immer nach Schema F bekommt. Und außerdem gibt das Team doch auch Hinweise, wenn man danach fragt. Das Flowergame-Team ist da deutlich offener als es bei anderen Spielen üblich ist, da bekommt man manchmal gar keine Hinweise.

    Bei meinem Vorschlag mehr Töpfe einzusetzen während Events hast du doch noch selbst gesagt, es wäre doch langweilig, wenn es so einfach wäre alle Pflanzen zu bekommen. Und auch de Zufalls-Effekt trägt dazu bei, dass das Spiel eine gewisse Schwierigkeit behält (was in dem genannten Thead doch überwiegend gefordert war)

    Und zum Adblocker. Bist du schonmal auf DragonCave gewesen, da erscheint statt der Werbung ein ganzer großer Banner und nicht nur ein Satz á la "bitte Adblocker" ausschalten. Bei Flowergame ist das ein sehr dezenter Hinweis, der mich persönlich ja mal gar nicht stört. Solche Spielen brauchen eben auch Werbung um sich zu finanzieren. (ich nehme mir heraus meinen Adblocker mal aktiviert zu lassen, da ich mich entschieden habe von Zeit zu Zeit mal ein paar Groschen in die Spendenbüchse wandern zu lassen).

    Ich muss mich leider gruenkern und Kelandra anschließen: Dein Beitrag kommt schon etwas harsch rüber...auch wenn du das vielleicht gar nicht wolltest.

    __________________________________________________________________________________________

    Sure, it is nice to know everything before an event starts and to have the possibility to know the ways to get all plants. Many games are built static like this.
    But isn't it also interesting to have a random effect in the game? I personally like it that one can't always get event plants with the same strategy. And the team also gives us hints about how to get plants, when asked nicely. I have to say that the Flowergame-team is pretty open about that, unlike the teams of other games. At some the players don't get any hints at all.

    When I suggested to raise the pot-limit during events, you said it would be boring if it was so easy to get all event-plants so easily. Well, that radom-effect also adds a little difficulty to the game, which makes it less boring imho.

    About the adblocker-thing. Have you ever been on dragoncave? There they have a big banner instead of the adds which tells you to unblock the adds. Here it is only a small sentence, which I personally don't find annoying or anyting like that. These games need adds to gain money for server-charges and what not. ( personally I have my adblocker running, too, but have decided to put a little money in the donation-box from time to time).

    Sadly I have to second gruenkern's and Kelandra's opinion: eventually your posts is worded a bit harsh...even if you did not intend this.

    Naja, das im Wiki konnte vor diesem Jahr ja gar nicht richtig sein, da sich das Kreuzungs-Ergebnis dieses Jahr wohl anders verhalten hat als vorheriges Jahr.

    Well, what was written in the Wiki before Halloween could not be right before, because we did not know that the Breeding-results would be others than last year.